AI Insights · Timothy · July 2023
Top 5 Stickman Games on Android in Europe Q2 2023
Discover the performance trends of the top 5 Stickman games on Android in Europe during Q2 2023, including weekly downloads, revenue, and active users.
During the second quarter of 2023, the top 5 Stickman games on Android in Europe showcased varied performance trends in terms of weekly downloads, revenue, and active users. Here, we break down the metrics for each game, based on data from Sensor Tower.
Stick Hero: Tower Defense, published by Rocket Succeed Together, saw consistent performance across all metrics. Weekly downloads remained robust, peaking at approximately 339K in early May but later declining to around 201K by the end of June. Weekly revenue showed a slight fluctuation, reaching a high of $222 in mid-April. Active users were highest in mid-May at around 988K but experienced a gradual decline to approximately 804K by the end of the quarter.
Stick Party 234 MiniGames from PlayMax Game Studio demonstrated significant engagement. Weekly downloads surged towards the end of June, peaking at around 254K. Revenue peaked in early May at $160, while weekly active users showed an impressive rise, reaching approximately 3.3M by the end of June.
Supreme Duelist, developed by Neron's Brother, experienced notable fluctuations. Downloads peaked at about 242K in mid-April but saw a sharp decline to around 60K by the end of June. Revenue reached its highest at $58 in mid-May, while active users peaked in late April at around 2.9M before declining to approximately 1.8M by the quarter's end.
Stick War: Legacy by Max Games Studios maintained a steady performance. Weekly downloads hovered around 100K, with a peak of approximately 139K in mid-April. Revenue remained relatively stable, peaking at $3.4K in mid-April. Active users reached a high of about 384K in mid-April and remained fairly consistent throughout the quarter.
Battle Playground: War Sandbox, published by Great Sport Games, saw a significant increase in user engagement. Weekly downloads peaked at around 172K in early April, with active users growing steadily to approximately 553K by mid-June. Despite this, the game did not generate any revenue during this period.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.